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Seth Rolfe's Game Design Portfolio

A collection of my professional works as a Game Designer

Week 14 Steam Greenlight

Week 14 Steam Greenlight

May 10, 2017 srolfe657 Comments 0 Comment

We have some huge news this week! We’ve put our game on Steam Greenlight! If you’re reading this, you probably already knew that but just in case you didn’t here’s a link to the page:

The initial comments that were coming in made us realize that people very much wished it was a co-op game so I got to work on adding that feature in immediately. I’m proud to announce that we now have co-op mode as well as the normal single player mode. The best part is that you can switch between the 2 on the fly so a friend can jump in at any time.

Another big issue that people had with the game was the fact that the climb animation didn’t look great. Our animator had actually never animated anything before this project and he decided to pick up Spine and set out to learn it. I’d say they all look great considering but I believe climb was just a difficult one to pull off in 2D. We’ll continue to work on it and hopefully we’ll be able to improve it enough to the point that people like it.

Also this past week I submitted Above: The Fallen to the Intel Level Up 2017 contest. I’m not sure that anything will come of it but I had to at least try since we’ve gotten a pretty decent response on Steam.


Above: The Fallen

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“The game designer shouldn’t be making a world in which the player is just a small part. The player’s the boss; it’s your duty to entertain him or her.” – John Carmack

As you’ve probably guessed after reading the above quote, I am a game designer who seeks to deliver players a lasting and memorable experience through video games. I believe that video games are the ultimate form of entertainment in that they allow for interactions beyond the capability of books or film.

I graduated from Full Sail University in 2017 where I studied game design and received the honor of being my class's Valedictorian.

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