Week 2 Feature Build

Week 2 Feature Build

2 weeks in now! (okay a little more, I’m late posting this update) The 2nd week of development went by lightning quick. It was a straight out 60+ hour dev-fest for myself and I think a majority of my team-mates put in just as much work. We added a ton of new features and even went back and worked on a few from last week. The game is really coming along at a fast pace and I’m very excited to see how it evolves as we start to design and build levels next month.

Here’s what the team completed this past week:

  • Object Throwing
  • Skill shrines
  • Male Skill: Sprint
  • Male Skill: Heavy Slam
  • Male Skill: Spectral Clone
  • Female Skill: Glide
  • Female Skill: Magnetic Attraction
  • Enemy: Snake
  • Enemy: Bats
  • Enemy: Koala
  • Destructible objects
  • Pause System
  • Anti-Gravity Crystals

I completed the snake, bat and pause system this week. I got to mess around with Unity’s particle system which is how the bats swarm the screen and obstruct the player’s view. I really enjoyed working on this feature and the end result was exactly what I had envisioned when the team and I discussed it and put it in the GDD. The snake’s AI on the other hand was quite a bit more difficult than I had originally thought it would be and it took me considerably longer than I had estimated at the start of the week.

I’ve uploaded the build here if you’d like to check it out: https://sethrolfe.com/wp-content/uploads/Above%20WebGL%20Week2/index.html

Here are the controls: A game pad is recommended but keyboard controls do work if you don’t have one available.

Male Character Controls – GamePad
Button Action Description
Left Stick Movement Moves the male character in the direction the player is pressing at walk speed. If the player holds the male’s interact button while moving the character will run.
Left Bumper Jump The male character will jump vertically.
Left Trigger Interact Activates several different actions depending on the male character’s current state. For example, dragging a crate or climbing a vine.
Female Character Controls – GamePad
Button Action Description
Right Stick Movement Moves the female character in the direction the player is pressing at walk speed. If the player holds the female’s interact button while moving the character will run.
Right Bumper Jump The female character will jump vertically.
Right Trigger Interact Activates several different actions depending on the female character’s current state. For example, dragging a crate or climbing a vine.
Male Character Controls – Keyboard
Button Action Description
WASD Movement Moves the male character in the direction the player is pressing at walk speed. If the player holds the male’s interact button while moving the character will run.
Space Bar Jump The male character will jump vertically.
Left Shift Interact Activates several different actions depending on the male character’s current state. For example, dragging a crate or climbing a vine.
Female Character Controls – Keyboard
Button Action Description
Arrow Keys Movement Moves the female character in the direction the player is pressing at walk speed. If the player holds the female’s interact button while moving the character will run.
Numpad 0 or ‘/’ Jump The female character will jump vertically.
Right Shift Interact Activates several different actions depending on the female character’s current state. For example, dragging a crate or climbing a vine.

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