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Global Game Jam 2021 (Trials Of Unrest)

Global Game Jam 2021 (Trials Of Unrest)

Due to the pandemic, Global Game Jam 2021 was held entirely virtually this time around. I would normally make the ~45 minute drive to a local college that hosts one of the largest jam sites in my area to find a group to work with. This time I used, Discord, Google Drive and Perforce to accomplish everything I needed to do and I hope that the people who run GGJ decide to allow a hybrid of in person and remote…

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Mini Jam 58: Neon (Light Riders)

Mini Jam 58: Neon (Light Riders)

Light Riders was the game that I created for Mini Jam 58: Neon, with a limitation of Money being a core mechanic. I had the pleasure of working with another small team this time around, a Composer and a Programmer. I greatly enjoyed working with the “Neon” theme for this game jam and had a ton of fun building the materials and decals for the level. We also implemented Money as a mechanic (not really a core mechanic in this…

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Mini Jam 56: Sky (Donut Libre)

Mini Jam 56: Sky (Donut Libre)

Mini Jam is a smaller game jam organization where they do jams every couple of weeks. They give you the theme about a week before hand and give you a limitation right as the jam begins. For this jam, the theme was Sky and the limitation was “2 randomly chosen words.” The words were “Donut” and “Warzone” which as you can imagine would throw a wrench in most people’s ideas that they may have pre-planned. I had a difficult time…

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Home Network Lab

Home Network Lab

One of the ways I’ve been keeping myself busy during the pandemic is by building out my home lab and learning what I can about networking and servers. As I started to plan out what I was going to be using this equipment for I searched for gear that was both affordable and easy to setup. I grabbed a used Dell PowerEdge R710 with 128GB of RAM to setup a bunch of VMs on and an incorrectly sized network rack…

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The Switch to Unreal Engine

The Switch to Unreal Engine

As someone who was began learning in Unity back in 2014/2015 let me tell you that switching game engines isn’t the easiest thing to do. This is especially true when you’re comfortable enough in an engine that you can build just about anything you could imagine. After getting hired at Epic I decided I should probably give up Unity, if not for the sake of my current job then at least because I wanted to focus on UE4 and the…

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Joined Epic Games!

Joined Epic Games!

I got my foot in the door at Epic Games as an Event Technician! I first started back in August of 2018 just as my entire team was headed to PAX West and SIGGRAPH. I helped them load up a few pallets worth of equipment then was left completely alone for the first few weeks of my employment there. It was a bit of a trial by fire where I hadn’t really gotten any sort of training or anything but…

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Metal Shell: Neon Pulse

Metal Shell: Neon Pulse

Metal Shell: Neon Pulse (MSNP) was Light Loop Games’s 2nd title and while the game never shipped or got finished I wanted to take the time to tell its story because I learned a lot from attempting to create it. You can download the demo from Steam here: https://store.steampowered.com/app/819460/Metal_Shell_Neon_Pulse/ Originally MSNP started as a game jam game created for Ludum Dare. You can find the playable version of that game here: https://sethrolfe.com/2017/08/03/neon-knights-mech-fighter/https://sethrolfe.com/2017/08/03/neon-knights-mech-fighter/ I worked on this over a weekend with…

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Light Loop Games

Light Loop Games

I started an indie game development company! I started Light Loop Games (LLG) back in 2018 with the idea that I wanted to continue working on games in an official capacity after college. Also because I found out the hard way that not creating a company and having contracts in place before hiring people or starting to work on something doesn’t always pan out. I met a lawyer who was local to Raleigh, NC and hired him to help me…

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Graduation From Full Sail University

Graduation From Full Sail University

This post is being created after the fact… way after but I wanted to circle back and cover the missing sections from my game dev journey so that everything makes sense chronologically. In June 2017 I graduated from Full Sail University as the Valedictorian with a Bachelor of Science degree for Game Design. I also received the Advanced Achievement Award which is: “Given to only one student in each graduating class. The award recognized outstanding achievement throughout the whole program,…

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Orcs of Blackleaf Forest (WIP)

Orcs of Blackleaf Forest (WIP)

I wanted to start getting some updates out there about this rather ambitious project I’m working on. Orcs of Blackleaf Forest is a turn based strategy game where players must defeat the humans who have invaded the Orc’s forest. So far this is a solo project so updates will be slow to come. I’ve built the camera system, a test level, the grid system and have started working on movement. There is a ton of work left to be done…

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PAX East 2016

PAX East 2016

This past weekend I ventured up to Boston, MA where I experienced my first ever trip to the annual Penny Arcade Expo (PAX). If you’ve never heard of PAX it’s basically a 3 day long massive convention for gamers of all types. I believe there were around 80,000 attendees this year. There are panels and talks along with an expo hall where both AAA and indie studios set up booths and show off their latest games. Most booths give away some…

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