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Author: srolfe657

Global Game Jam 2020

Global Game Jam 2020

This was my first attempt at a game jam using UE4 and the 4th Global Game Jam (GGJ) I participated in. I like to go to UNC Chapel Hill to participate in person for these so I made the trip out there and met up with a composer friend who wanted to do the music for the game. We watched the opening video where GGJ tells everyone what the theme is going to be, it was “repair”. We then tried…

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The Switch to Unreal Engine

The Switch to Unreal Engine

As someone who was began learning in Unity back in 2014/2015 let me tell you that switching game engines isn’t the easiest thing to do. This is especially true when you’re comfortable enough in an engine that you can build just about anything you could imagine. After getting hired at Epic I decided I should probably give up Unity, if not for the sake of my current job then at least because I wanted to focus on UE4 and the…

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Joined Epic Games!

Joined Epic Games!

I got my foot in the door at Epic Games as an Event Technician! I first started back in August of 2018 just as my entire team was headed to PAX West and SIGGRAPH. I helped them load up a few pallets worth of equipment then was left completely alone for the first few weeks of my employment there. It was a bit of a trial by fire where I hadn’t really gotten any sort of training or anything but…

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Metal Shell: Neon Pulse

Metal Shell: Neon Pulse

Metal Shell: Neon Pulse (MSNP) was Light Loop Games’s 2nd title and while the game never shipped or got finished I wanted to take the time to tell its story because I learned a lot from attempting to create it. You can download the demo from Steam here: https://store.steampowered.com/app/819460/Metal_Shell_Neon_Pulse/ Originally MSNP started as a game jam game created for Ludum Dare. You can find the playable version of that game here: https://sethrolfe.com/2017/08/03/neon-knights-mech-fighter/https://sethrolfe.com/2017/08/03/neon-knights-mech-fighter/ I worked on this over a weekend with…

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Light Loop Games

Light Loop Games

I started an indie game development company! I started Light Loop Games (LLG) back in 2018 with the idea that I wanted to continue working on games in an official capacity after college. Also because I found out the hard way that not creating a company and having contracts in place before hiring people or starting to work on something doesn’t always pan out. I met a lawyer who was local to Raleigh, NC and hired him to help me…

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Graduation From Full Sail University

Graduation From Full Sail University

This post is being created after the fact… way after but I wanted to circle back and cover the missing sections from my game dev journey so that everything makes sense chronologically. In June 2017 I graduated from Full Sail University as the Valedictorian with a Bachelor of Science degree for Game Design. I also received the Advanced Achievement Award which is: “Given to only one student in each graduating class. The award recognized outstanding achievement throughout the whole program,…

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Net+ Flashcards

Net+ Flashcards

While this isn’t really a game, I did create it in Unity 🙂 I decided to build out a little flash card app that lets users study for the CompTIA Network + certification. Since I’m currently enrolled in a course dedicated to teaching the required topics for the test and I need to study for it I thought this app could help me and others who like to use flash cards. Currently, the app isn’t anything too special but I…

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Neon Knights: Mech Fighter

Neon Knights: Mech Fighter

I participated in my first Ludum Dare game jam (http://ldjam.com/) recently and we were able to complete most of a pretty cool idea we came up with. Neon Knights: Mech Fighter is an 80’s inspired, 2D arena styled game where players pilot Mechs and must battle each other to win 2 out of 3 rounds in a match. While we didn’t quite get as far as we had originally planned we are still pretty proud of the final outcome. In…

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Week 14 Steam Greenlight

Week 14 Steam Greenlight

We have some huge news this week! We’ve put our game on Steam Greenlight! If you’re reading this, you probably already knew that but just in case you didn’t here’s a link to the page: The initial comments that were coming in made us realize that people very much wished it was a co-op game so I got to work on adding that feature in immediately. I’m proud to announce that we now have co-op mode as well as the normal…

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Week 12 and 13

Week 12 and 13

So it’s been a bit since I’ve last posted an update on our progress with Above. We had spring break a couple of weeks ago and we’ve sort of been playing catch-up ever since. Most of the work we’ve been doing has been fixing bugs. There were (and still are) a lot so we’ve been pretty dedicated to smoothing them out as best as we can, as quickly as we can. Visually there isn’t a lot of new material to…

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Week 11 Levels 7-9

Week 11 Levels 7-9

This week was our last week of building new levels. Everything from here on out will be testing, fixing bugs and polish. That’s a pretty big milestone and I’m excited to have gotten this far and to still have a month and a half left to clean up the game. Our team is still anxiously waiting to find out if we were selected as finalists to the TERMINUS conference and even if we aren’t we’re still planning on launching the…

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