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Seth Rolfe's Game Design Portfolio

A collection of my professional works as a Game Designer

Week 1 Feature Build

Week 1 Feature Build

February 7, 2017 srolfe657 Comments 0 Comment

It’s been 1 week since our team has started building out the features for the game. We spent well over 200 hours between the 6 of us this week alone on only about half of our total features.

Here’s what we completed this past week:

  • Dual character basic movement controls
  • Carry-able blocks
  • Drag-able blocks
  • Doors and 2 types of switches
  • Climbable vines
  • Thorn obstacles
  • The basic mechanics of the boss
  • The camera logic
  • Character energy drain/charge with basic UI

All in all, it was a pretty busy week. I worked on both the character walk/run along with the camera logic.

I’ve uploaded the build here if you’d like to check it out: https://sethrolfe.com/wp-content/uploads/Above%20WebGL%20Week1/index.html

The controls are a little complicated but they don’t take long to get used to.

Male Character Controls – GamePad
Button Action Description
Left Stick Movement Moves the male character in the direction the player is pressing at walk speed. If the player holds the male’s interact button while moving the character will run.
Left Bumper Jump The male character will jump vertically.
Left Trigger Interact Activates several different actions depending on the male character’s current state. For example, dragging a crate or climbing a vine.
Female Character Controls – GamePad
Button Action Description
Right Stick Movement Moves the female character in the direction the player is pressing at walk speed. If the player holds the female’s interact button while moving the character will run.
Right Bumper Jump The female character will jump vertically.
Right Trigger Interact Activates several different actions depending on the female character’s current state. For example, dragging a crate or climbing a vine.

 

Male Character Controls – Keyboard
Button Action Description
WASD Movement Moves the male character in the direction the player is pressing at walk speed. If the player holds the male’s interact button while moving the character will run.
Space Bar Jump The male character will jump vertically.
Left Shift Interact Activates several different actions depending on the male character’s current state. For example, dragging a crate or climbing a vine.
Female Character Controls – Keyboard
Button Action Description
Arrow Keys Movement Moves the female character in the direction the player is pressing at walk speed. If the player holds the female’s interact button while moving the character will run.
Numpad 0 or ‘/’ Jump The female character will jump vertically.
Right Shift Interact Activates several different actions depending on the female character’s current state. For example, dragging a crate or climbing a vine.

Above: The Fallen

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“The game designer shouldn’t be making a world in which the player is just a small part. The player’s the boss; it’s your duty to entertain him or her.” – John Carmack

As you’ve probably guessed after reading the above quote, I am a game designer who seeks to deliver players a lasting and memorable experience through video games. I believe that video games are the ultimate form of entertainment in that they allow for interactions beyond the capability of books or film.

I graduated from Full Sail University in 2017 where I studied game design and received the honor of being my class's Valedictorian.

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