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Seth Rolfe's Game Design Portfolio
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Seth Rolfe's Game Design Portfolio

A collection of my professional works as a Game Designer

Mountain Ascent

Mountain Ascent

April 5, 2016 srolfe657 Comments 0 Comment

MAterrian

Mountain Ascent was created during the Project and Portfolio III course for Full Sail University. This course used to be named Level design and it should be obvious why. We were to design a game from the ground up while adhering to some strict guidelines as well.

In this game you play as a merchant who lives at the end of a beach nestled in the mountains. He hears the news of a cave-in that’s trapped all of the other merchants so he sets out on his journey to locate a detonator and TNT in order to free them.

You can play the browser version of this game by either clicking here:

https://sethrolfe.com/wp-content/uploads/Mountain%20Ascent%20Final/index.html

 

 


Unity Projects
3d, C#, full, rolfe, sail, seth, unity, webgl

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“The game designer shouldn’t be making a world in which the player is just a small part. The player’s the boss; it’s your duty to entertain him or her.” – John Carmack

As you’ve probably guessed after reading the above quote, I am a game designer who seeks to deliver players a lasting and memorable experience through video games. I believe that video games are the ultimate form of entertainment in that they allow for interactions beyond the capability of books or film.

I graduated from Full Sail University in 2017 where I studied game design and received the honor of being my class's Valedictorian.

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