Week 7 Levels 1-3 ?>

Week 7 Levels 1-3

I’m happy to announce that we’ve been allowed to start building out our levels for the final version of the game and 2 weeks ahead of schedule too! This past week we were busy building out our ideas for the first 3 levels and the tutorial of the game. As you can see we’ve been replacing most of our temporary assets with artwork and the game is starting to feel like it’s coming together nicely. I worked on the tutorial this week and had come up with the idea to teach the player what they needed to know by having one of our monkey enemies lead the player along the path, showing them what to do. The monkey’s movement that I setup for this build is only temporary so you’ll see that it’s pretty quirky if you test it out. We plan on replacing it with actual animations when the level has been completed and the monkey’s art is finished. I spent the rest of the week cleaning up the character’s state machines and data models. I not only optimized and organized them but I also got the state machines ready so that we could easily implement our animations.

We’ve decided to enter Above into the TERMINUS conference held in Atlanta, GA in June and we’re hoping to be one of the finalists so that we’ll be allowed to show off our game on the expo floor. That being said our next few updates will mostly be polish for the first few levels as we want it to resemble the final product when we send in our submission.

Here’s what we completed this past week:

  • Continued to create and replace prefabs with new artwork.
  • Created our first 3 levels and the tutorial.
  • Corrected a bug where the male character was able to spawn his clone behind objects.
  • Added a glow effect to the GUI amulet that shows when characters are near enough to get a boost in energy or when they’re in danger.
  • Many other small changes…

I’ve uploaded the build here if you’d like to check it out: http://sethrolfe.com/wp-content/uploads/Above%20WebGL%20Week%207/index.html

Here are the controls: A game pad is recommended but keyboard controls do work if you don’t have one available.

*If you’re playing on a keyboard be sure to note the new control scheme. There are 2 jump buttons per character so that you can use either finger as you’re running. *

*At the bottom of this post you’ll find the activation criteria for skills*

Male Character Controls – GamePad
Button Action Description
Left Stick Movement Moves the male character in the direction the player is pressing at walk speed. If the player holds the male’s interact button while moving the character will run.
Left Bumper Jump The male character will jump vertically.
Left Trigger Interact Activates several different actions depending on the male character’s current state. For example, dragging a crate or climbing a vine.

 

Female Character Controls – GamePad
Button Action Description
Right Stick Movement Moves the female character in the direction the player is pressing at walk speed. If the player holds the female’s interact button while moving the character will run.
Right Bumper Jump The female character will jump vertically.
Right Trigger Interact Activates several different actions depending on the female character’s current state. For example, dragging a crate or climbing a vine.
Male Character Controls – Keyboard
Button Action Description
ESDF Movement Moves the male character in the direction the player is pressing at walk speed. If the player holds the male’s interact button while moving the character will run.
W/R Jump The male character will jump vertically.
A Interact Activates several different actions depending on the male character’s current state. For example, dragging a crate or climbing a vine.
Female Character Controls – Keyboard
Button Action Description
IJKL Movement Moves the female character in the direction the player is pressing at walk speed. If the player holds the female’s interact button while moving the character will run.
U/O Jump The female character will jump vertically.
; Interact Activates several different actions depending on the female character’s current state. For example, dragging a crate or climbing a vine.
Male Skills – GamePad
Criteria Action Description
Character is idle and player presses Left Stick Up + Left Trigger Sprint While the male character is in the idle state, the player can hold up and then press the interact key to sprint with dominant force, this is different from running as it allows the male to move even faster and will also allow him to smash objects that are cracked. This skill costs 30 energy.
Character is in idle and player presses Left Stick Down + Left Trigger Spectral Clone While the male is in the idle state the player may hold down, then press the Left Interact key to create a non-controllable clone of himself. The clone can be pushed or dragged to activate switches. Both players can manipulate this clone. This skill costs 30 energy.
Character is in air and presses Left Stick Down + Interact Heavy Slam While the male is in the air the player may hold down on the left control and press the left interact key to perform a Heavy Slam. The male will come down with enormous force and destroy any cracked objects he hits. This skill costs 30 energy.
Male Skills – Keyboard
Buttons Action Description
Character is idle and player presses E + A Sprint While the male character is in the idle state, the player presses the interact key to sprint with dominant force, this is different from running as it allows the male to move even faster and will also allow him to smash objects that are cracked. This skill costs 15 energy a second.
Character is idle and player presses D + A Spectral Clone While the male is in the idle state the player may hold up, then press the Left Interact key to create a non-controllable clone of himself. The clone can be pushed or dragged to activate switches. Both players can manipulate this clone. This skill costs 30 energy.
Character is in Air and player presses D + A Heavy Slam While the male is in the air the player may hold up on the left control and press the left interact key to perform a Heavy Slam. The male will come down at an angle with enormous force and destroy any cracked objects he hits. This skill costs 25 energy.
Female Skills – GamePad
Buttons Action Description
Character is in air and player holds Right Trigger. Glide While the female is in the air, she may hold the interact key to glide. She will glide down softly which prevents fall damage and allows her to reach difficult to get to areas. This skill costs 15 energy / second.
Character is idle and player presses Right Stick Up + Right Trigger Magnetic Attraction While in an idle state the player may hold the right control up and presses the right interact key. While holding this combination, objects within 15 units that are marked with a magenta crystal will gravitate toward the player. This is useful for moving objects out of reach and to flip levers from afar. This skill costs 15 energy a second.
Character is idle and player presses Right Stick Down + Right Trigger Animal Whisper While the female is in the idle state the player may hold down on the right control and press the right interact key to begin the Animal Whisper ability. The closest Monkey on screen will be controlled by the player. While in control the player loses control of the female and her controls now manipulate the monkey. The monkey can jump further distances and enables the player to reach switches or other elements of the puzzle that are out of reach of the characters. This skill costs 50 energy. The energy meter for this skill starts at 50 is drained over time (0.83/second) and when the energy reaches 0 the female loses control of the monkey.
Female Skills – Keyboard
Buttons Action Description
Character is in air and player holds ; Glide While the female is grabbing a climbable/hangable object the player may press and hold the right jump key to glide away from the object. She will glide down softly which prevents fall damage and allows her to reach difficult to get to areas. This skill costs 30 energy.
Character is idle and player presses I + ; Magnetic Attraction While in an idle state the player may hold the right control up and presses the right interact key. While holding this combination, objects within 15 units that are marked with a magenta crystal will gravitate toward the player. This is useful for moving objects out of reach and to flip levers from afar. This skill costs 15 energy a second.
Character is idle and and player presses K + ; Animal Whisper While the female is in the idle state the player may hold down on the right control and press the right interact key to begin the Animal Whisper ability. The closest Monkey on screen will be controlled by the player. While in control the player loses control of the female and her controls now manipulate the monkey. The monkey can jump further distances and enables the player to reach switches or other elements of the puzzle that are out of reach of the characters. This skill costs 50 energy. The energy meter for this skill starts at 50 is drained over time (0.83/second) and when the energy reaches 0 the female loses control of the monkey.

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