Mountain Ascent was created during the Project and Portfolio III course for Full Sail University. This course used to be named Level design and it should be obvious why. We were to design a game from the ground up while adhering to some strict guidelines as well.
In this game you play as a merchant who lives at the end of a beach nestled in the mountains. He hears the news of a cave-in that’s trapped all of the other merchants so he sets out on his journey to locate a detonator and TNT in order to free them.
You can play the browser version of this game by either clicking here: